#ifndef BLANK_APP_ASSETS_HPP_
#define BLANK_APP_ASSETS_HPP_
+#include "../graphics/Font.hpp"
+
#include <string>
namespace blank {
class ArrayTexture;
-class Font;
+class BlockTypeRegistry;
class Sound;
class Texture;
+class TextureIndex;
-class Assets {
+class AssetLoader {
public:
- explicit Assets(const std::string &base);
+ explicit AssetLoader(const std::string &base);
+ void LoadBlockTypes(const std::string &set_name, BlockTypeRegistry &, TextureIndex &) const;
Font LoadFont(const std::string &name, int size) const;
Sound LoadSound(const std::string &name) const;
Texture LoadTexture(const std::string &name) const;
void LoadTexture(const std::string &name, ArrayTexture &, int layer) const;
+ void LoadTextures(const TextureIndex &, ArrayTexture &) const;
private:
std::string fonts;
std::string sounds;
std::string textures;
+ std::string data;
+
+};
+
+struct Assets {
+
+ Font large_ui_font;
+ Font small_ui_font;
+
+ Assets(const AssetLoader &);
};