#ifndef BLANK_RUNTIME_HPP_
#define BLANK_RUNTIME_HPP_
+#include "Environment.hpp"
#include "../net/Client.hpp"
#include "../net/Server.hpp"
#include "../ui/Interface.hpp"
+#include "../world/Generator.hpp"
#include "../world/World.hpp"
#include <cstddef>
bool doublebuf = true;
int multisampling = 1;
- std::string asset_path;
- std::string save_path;
- std::string world_name = "default";
-
Client::Config client = Client::Config();
+ Generator::Config gen = Generator::Config();
+ HeadlessEnvironment::Config env = HeadlessEnvironment::Config();
Interface::Config interface = Interface::Config();
Server::Config server = Server::Config();
World::Config world = World::Config();