#include "init.hpp"
#include "../audio/Sound.hpp"
#include "../graphics/ArrayTexture.hpp"
+#include "../graphics/CubeMap.hpp"
#include "../graphics/Font.hpp"
#include "../graphics/Texture.hpp"
#include "../io/TokenStreamReader.hpp"
app.PopState();
}
break;
+ case POP_AFTER:
+ while (app.HasState() && &app.GetState() != m.state) {
+ app.PopState();
+ }
+ break;
+ case POP_UNTIL:
+ while (app.HasState()) {
+ if (app.PopState() == m.state) {
+ break;
+ }
+ }
}
}
}
}
}
+CubeMap AssetLoader::LoadCubeMap(const string &name) const {
+ string full = textures + name;
+ string right = full + "-right.png";
+ string left = full + "-left.png";
+ string top = full + "-top.png";
+ string bottom = full + "-bottom.png";
+ string back = full + "-back.png";
+ string front = full + "-front.png";
+
+ CubeMap cm;
+ cm.Bind();
+ SDL_Surface *srf;
+
+ if (!(srf = IMG_Load(right.c_str()))) throw SDLError("IMG_Load");
+ try {
+ cm.Data(CubeMap::RIGHT, *srf);
+ } catch (...) {
+ SDL_FreeSurface(srf);
+ throw;
+ }
+ SDL_FreeSurface(srf);
+
+ if (!(srf = IMG_Load(left.c_str()))) throw SDLError("IMG_Load");
+ try {
+ cm.Data(CubeMap::LEFT, *srf);
+ } catch (...) {
+ SDL_FreeSurface(srf);
+ throw;
+ }
+ SDL_FreeSurface(srf);
+
+ if (!(srf = IMG_Load(top.c_str()))) throw SDLError("IMG_Load");
+ try {
+ cm.Data(CubeMap::TOP, *srf);
+ } catch (...) {
+ SDL_FreeSurface(srf);
+ throw;
+ }
+ SDL_FreeSurface(srf);
+
+ if (!(srf = IMG_Load(bottom.c_str()))) throw SDLError("IMG_Load");
+ try {
+ cm.Data(CubeMap::BOTTOM, *srf);
+ } catch (...) {
+ SDL_FreeSurface(srf);
+ throw;
+ }
+ SDL_FreeSurface(srf);
+
+ if (!(srf = IMG_Load(back.c_str()))) throw SDLError("IMG_Load");
+ try {
+ cm.Data(CubeMap::BACK, *srf);
+ } catch (...) {
+ SDL_FreeSurface(srf);
+ throw;
+ }
+ SDL_FreeSurface(srf);
+
+ if (!(srf = IMG_Load(front.c_str()))) throw SDLError("IMG_Load");
+ try {
+ cm.Data(CubeMap::FRONT, *srf);
+ } catch (...) {
+ SDL_FreeSurface(srf);
+ throw;
+ }
+ SDL_FreeSurface(srf);
+
+ cm.FilterNearest();
+ cm.WrapEdge();
+
+ return cm;
+}
+
Font AssetLoader::LoadFont(const string &name, int size) const {
string full = fonts + name + ".ttf";
return Font(full.c_str(), size);