void Application::Update(int dt) {
env.counter.EnterUpdate();
+ env.audio.Update(dt);
if (HasState()) {
GetState().Update(dt);
}
type.texture = tex_index.GetID(tex_name);
} else if (name == "color") {
in.ReadVec(type.color);
+ } else if (name == "outline") {
+ in.ReadVec(type.outline_color);
} else if (name == "label") {
in.ReadString(type.label);
} else if (name == "luminosity") {