#include "FrameCounter.hpp"
#include "State.hpp"
#include "StateControl.hpp"
-#include "TextureIndex.hpp"
#include "init.hpp"
#include "../audio/Sound.hpp"
#include "../graphics/Font.hpp"
#include "../graphics/Texture.hpp"
#include "../io/TokenStreamReader.hpp"
-#include "../model/shapes.hpp"
+#include "../model/bounds.hpp"
+#include "../model/Model.hpp"
+#include "../model/ModelRegistry.hpp"
+#include "../model/Shape.hpp"
+#include "../model/ShapeRegistry.hpp"
+#include "../shared/ResourceIndex.hpp"
#include "../world/BlockType.hpp"
#include "../world/BlockTypeRegistry.hpp"
#include "../world/Entity.hpp"
#include <stdexcept>
#include <SDL_image.h>
-using std::runtime_error;
-using std::string;
+using namespace std;
namespace blank {
void HeadlessApplication::RunS(size_t n, size_t t) {
for (size_t i = 0; HasState() && i < n; ++i) {
Loop(t);
- std::cout << '.';
- if (i % 16 == 15) {
- std::cout << std::setfill(' ') << std::setw(5) << std::right << (i + 1) << std::endl;
+ cout << '.';
+ if (i % 32 == 31) {
+ cout << setfill(' ') << setw(5) << right << (i + 1) << endl;
} else {
- std::cout << std::flush;
+ cout << flush;
}
}
}
void Application::Handle(const SDL_WindowEvent &event) {
switch (event.event) {
case SDL_WINDOWEVENT_FOCUS_GAINED:
- env.window.GrabMouse();
+ GetState().OnFocus();
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
- env.window.ReleaseMouse();
+ GetState().OnBlur();
break;
case SDL_WINDOWEVENT_RESIZED:
env.viewport.Resize(event.data1, event.data2);
+ GetState().OnResize(env.viewport);
break;
default:
break;
}
-namespace {
-
-CuboidShape block_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }});
-StairShape stair_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }}, { 0.0f, 0.0f });
-CuboidShape slab_shape({{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.0f, 0.5f }});
-
-}
-
-void AssetLoader::LoadBlockTypes(const std::string &set_name, BlockTypeRegistry ®, TextureIndex &tex_index) const {
+void AssetLoader::LoadBlockTypes(
+ const string &set_name,
+ BlockTypeRegistry ®,
+ ResourceIndex &snd_index,
+ ResourceIndex &tex_index,
+ const ShapeRegistry &shapes
+) const {
string full = data + set_name + ".types";
- std::ifstream file(full);
+ ifstream file(full);
if (!file) {
- throw std::runtime_error("failed to open block type file " + full);
+ throw runtime_error("failed to open block type file " + full);
}
TokenStreamReader in(file);
- string type_name;
- string name;
- string tex_name;
- string shape_name;
+ string proto;
while (in.HasMore()) {
- in.ReadIdentifier(type_name);
- in.Skip(Token::EQUALS);
BlockType type;
-
- // read block type
- in.Skip(Token::ANGLE_BRACKET_OPEN);
- while (in.Peek().type != Token::ANGLE_BRACKET_CLOSE) {
- in.ReadIdentifier(name);
- in.Skip(Token::EQUALS);
- if (name == "visible") {
- type.visible = in.GetBool();
- } else if (name == "texture") {
- in.ReadString(tex_name);
- type.texture = tex_index.GetID(tex_name);
- } else if (name == "rgb_mod") {
- in.ReadVec(type.rgb_mod);
- } else if (name == "hsl_mod") {
- in.ReadVec(type.hsl_mod);
- } else if (name == "outline") {
- in.ReadVec(type.outline_color);
- } else if (name == "label") {
- in.ReadString(type.label);
- } else if (name == "luminosity") {
- type.luminosity = in.GetInt();
- } else if (name == "block_light") {
- type.block_light = in.GetBool();
- } else if (name == "collision") {
- type.collision = in.GetBool();
- } else if (name == "collide_block") {
- type.collide_block = in.GetBool();
- } else if (name == "generate") {
- type.generate = in.GetBool();
- } else if (name == "min_solidity") {
- type.min_solidity = in.GetFloat();
- } else if (name == "mid_solidity") {
- type.mid_solidity = in.GetFloat();
- } else if (name == "max_solidity") {
- type.max_solidity = in.GetFloat();
- } else if (name == "min_humidity") {
- type.min_humidity = in.GetFloat();
- } else if (name == "mid_humidity") {
- type.mid_humidity = in.GetFloat();
- } else if (name == "max_humidity") {
- type.max_humidity = in.GetFloat();
- } else if (name == "min_temperature") {
- type.min_temperature = in.GetFloat();
- } else if (name == "mid_temperature") {
- type.mid_temperature = in.GetFloat();
- } else if (name == "max_temperature") {
- type.max_temperature = in.GetFloat();
- } else if (name == "min_richness") {
- type.min_richness = in.GetFloat();
- } else if (name == "mid_richness") {
- type.mid_richness = in.GetFloat();
- } else if (name == "max_richness") {
- type.max_richness = in.GetFloat();
- } else if (name == "commonness") {
- type.commonness = in.GetFloat();
- } else if (name == "shape") {
- in.ReadIdentifier(shape_name);
- if (shape_name == "block") {
- type.shape = &block_shape;
- type.fill = { true, true, true, true, true, true };
- } else if (shape_name == "slab") {
- type.shape = &slab_shape;
- type.fill = { false, true, false, false, false, false };
- } else if (shape_name == "stair") {
- type.shape = &stair_shape;
- type.fill = { false, true, false, false, false, true };
- } else {
- throw runtime_error("unknown block shape: " + shape_name);
- }
- } else {
- throw runtime_error("unknown block property: " + name);
- }
- in.Skip(Token::SEMICOLON);
+ in.ReadIdentifier(type.name);
+ in.Skip(Token::EQUALS);
+ if (in.Peek().type == Token::IDENTIFIER) {
+ // prototype
+ in.ReadIdentifier(proto);
+ type.Copy(reg.Get(proto));
}
- in.Skip(Token::ANGLE_BRACKET_CLOSE);
+ type.Read(in, snd_index, tex_index, shapes);
in.Skip(Token::SEMICOLON);
-
- reg.Add(type);
+ reg.Add(move(type));
}
}
return Font(full.c_str(), size);
}
+void AssetLoader::LoadModels(
+ const string &set_name,
+ ModelRegistry &models,
+ ResourceIndex &tex_index,
+ const ShapeRegistry &shapes
+) const {
+ string full = data + set_name + ".models";
+ ifstream file(full);
+ if (!file) {
+ throw runtime_error("failed to open model file " + full);
+ }
+ TokenStreamReader in(file);
+ string model_name;
+ string prop_name;
+ while (in.HasMore()) {
+ in.ReadIdentifier(model_name);
+ in.Skip(Token::EQUALS);
+ in.Skip(Token::ANGLE_BRACKET_OPEN);
+ Model &model = models.Add(model_name);
+ while (in.HasMore() && in.Peek().type != Token::ANGLE_BRACKET_CLOSE) {
+ in.ReadIdentifier(prop_name);
+ in.Skip(Token::EQUALS);
+ if (prop_name == "root") {
+ model.RootPart().Read(in, tex_index, shapes);
+ } else if (prop_name == "body") {
+ model.SetBody(in.GetULong());
+ } else if (prop_name == "eyes") {
+ model.SetEyes(in.GetULong());
+ } else {
+ while (in.HasMore() && in.Peek().type != Token::SEMICOLON) {
+ in.Next();
+ }
+ }
+ in.Skip(Token::SEMICOLON);
+ }
+ model.Enumerate();
+ in.Skip(Token::ANGLE_BRACKET_CLOSE);
+ in.Skip(Token::SEMICOLON);
+ }
+}
+
+void AssetLoader::LoadShapes(const string &set_name, ShapeRegistry &shapes) const {
+ string full = data + set_name + ".shapes";
+ ifstream file(full);
+ if (!file) {
+ throw runtime_error("failed to open shape file " + full);
+ }
+ TokenStreamReader in(file);
+ string shape_name;
+ while (in.HasMore()) {
+ in.ReadIdentifier(shape_name);
+ in.Skip(Token::EQUALS);
+ Shape &shape = shapes.Add(shape_name);
+ shape.Read(in);
+ in.Skip(Token::SEMICOLON);
+ }
+}
+
Sound AssetLoader::LoadSound(const string &name) const {
string full = sounds + name + ".wav";
return Sound(full.c_str());
SDL_FreeSurface(srf);
}
-void AssetLoader::LoadTextures(const TextureIndex &index, ArrayTexture &tex) const {
+void AssetLoader::LoadTextures(const ResourceIndex &index, ArrayTexture &tex) const {
// TODO: where the hell should that size come from?
tex.Reserve(16, 16, index.Size(), Format());
for (const auto &entry : index.Entries()) {
}
-TextureIndex::TextureIndex()
-: id_map() {
-
-}
-
-int TextureIndex::GetID(const string &name) {
- auto entry = id_map.find(name);
- if (entry == id_map.end()) {
- auto result = id_map.emplace(name, Size());
- return result.first->second;
- } else {
- return entry->second;
- }
-}
-
-
void FrameCounter::EnterFrame() noexcept {
last_enter = SDL_GetTicks();
last_tick = last_enter;
avg.waiting = sum.waiting * factor;
avg.total = sum.total * factor;
+ //Print(cout);
+
sum = Frame<int>();
max = Frame<int>();
}
+void FrameCounter::Print(ostream &out) const {
+ out << fixed << right << setprecision(2) << setfill(' ')
+ << "PEAK handle: " << setw(2) << peak.handle
+ << ".00ms, update: " << setw(2) << peak.update
+ << ".00ms, render: " << setw(2) << peak.render
+ << ".00ms, running: " << setw(2) << peak.running
+ << ".00ms, waiting: " << setw(2) << peak.waiting
+ << ".00ms, total: " << setw(2) << peak.total
+ << ".00ms" << endl
+ << " AVG handle: " << setw(5) << avg.handle
+ << "ms, update: " << setw(5) << avg.update
+ << "ms, render: " << setw(5) << avg.render
+ << "ms, running: " << setw(5) << avg.running
+ << "ms, waiting: " << setw(5) << avg.waiting
+ << "ms, total: " << setw(5) << avg.total
+ << "ms" << endl;
+}
+
}