#define BLANK_APP_INIT_HPP_
#include <SDL.h>
+#include <stdexcept>
+#include <string>
namespace blank {
-class GLContext;
+class SDLError
+: public std::runtime_error {
+
+public:
+ SDLError();
+ explicit SDLError(const std::string &);
+
+};
class InitSDL {
void GrabMouse();
void ReleaseMouse();
- GLContext CreateContext();
+ SDL_Window *Handle() { return handle; }
void Flip();
explicit GLContext(SDL_Window *);
~GLContext();
- GLContext(GLContext &&);
- GLContext &operator =(GLContext &&);
-
GLContext(const GLContext &) = delete;
GLContext &operator =(const GLContext &) = delete;
- static void EnableVSync();
- static void EnableDepthTest() noexcept;
- static void EnableBackfaceCulling() noexcept;
- static void EnableAlphaBlending() noexcept;
- static void EnableInvertBlending() noexcept;
- static void DisableBlending() noexcept;
-
- static void Clear() noexcept;
- static void ClearDepthBuffer() noexcept;
-
private:
- SDL_GLContext handle;
+ SDL_GLContext ctx;
};
};
+
+struct Init {
+
+ Init(bool double_buffer = true, int sample_size = 1);
+
+ InitSDL init_sdl;
+ InitIMG init_img;
+ InitTTF init_ttf;
+ InitGL init_gl;
+ Window window;
+ GLContext ctx;
+ InitGLEW init_glew;
+
+};
+
}
#endif