#include "Application.hpp"
+#include "ClientState.hpp"
#include "Environment.hpp"
-#include "PreloadState.hpp"
#include "Runtime.hpp"
+#include "ServerState.hpp"
#include "WorldState.hpp"
#include "init.hpp"
+#include "../io/filesystem.hpp"
+#include "../io/WorldSave.hpp"
#include <cctype>
#include <cstdlib>
+#include <fstream>
#include <iostream>
#include <SDL.h>
namespace blank {
+HeadlessEnvironment::HeadlessEnvironment(const string &asset_path)
+: loader(asset_path)
+, counter()
+, state() {
+
+}
+
Environment::Environment(Window &win, const string &asset_path)
-: audio()
+: HeadlessEnvironment(asset_path)
+, assets(loader)
+, audio()
, viewport()
, window(win)
-, assets(asset_path)
-, counter() {
-
+, keymap() {
+ viewport.Clear();
+ window.Flip();
+ keymap.LoadDefault();
}
Runtime::Runtime() noexcept
: name("blank")
, mode(NORMAL)
+, target(STANDALONE)
, n(0)
, t(0)
, config() {
config.interface.visual_disabled = true;
} else if (strcmp(param, "no-audio") == 0) {
config.interface.audio_disabled = true;
+ } else if (strcmp(param, "standalone") == 0) {
+ target = STANDALONE;
+ } else if (strcmp(param, "server") == 0) {
+ target = SERVER;
+ } else if (strcmp(param, "client") == 0) {
+ target = CLIENT;
} else if (strcmp(param, "asset-path") == 0) {
++i;
if (i >= argc || argv[i] == nullptr || argv[i][0] == '\0') {
} else {
config.asset_path = argv[i];
}
+ } else if (strcmp(param, "host") == 0) {
+ ++i;
+ if (i >= argc || argv[i] == nullptr || argv[i][0] == '\0') {
+ cerr << "missing argument to --host" << endl;
+ error = true;
+ } else {
+ config.client.host = argv[i];
+ }
+ } else if (strcmp(param, "port") == 0) {
+ ++i;
+ if (i >= argc || argv[i] == nullptr || argv[i][0] == '\0') {
+ cerr << "missing argument to --port" << endl;
+ error = true;
+ } else {
+ config.server.port = strtoul(argv[i], nullptr, 10);
+ config.client.port = config.server.port;
+ }
+ } else if (strcmp(param, "player-name") == 0) {
+ ++i;
+ if (i >= argc || argv[i] == nullptr || argv[i][0] == '\0') {
+ cerr << "missing argument to --player-name" << endl;
+ error = true;
+ } else {
+ config.interface.player_name = argv[i];
+ }
} else if (strcmp(param, "save-path") == 0) {
++i;
if (i >= argc || argv[i] == nullptr || argv[i][0] == '\0') {
} else {
config.save_path = argv[i];
}
+ } else if (strcmp(param, "world-name") == 0) {
+ ++i;
+ if (i >= argc || argv[i] == nullptr || argv[i][0] == '\0') {
+ cerr << "missing argument to --world-name" << endl;
+ error = true;
+ } else {
+ config.world_name = argv[i];
+ }
} else {
cerr << "unknown option " << arg << endl;
error = true;
cerr << "missing argument to -s" << endl;
error = true;
} else {
- config.world.gen.solid_seed = strtoul(argv[i], nullptr, 10);
- config.world.gen.type_seed = config.world.gen.solid_seed;
+ config.world.gen.seed = strtoul(argv[i], nullptr, 10);
}
break;
case 't':
return 1;
}
+ InitHeadless init_headless;
+
+ switch (target) {
+ default:
+ case STANDALONE:
+ RunStandalone();
+ break;
+ case SERVER:
+ RunServer();
+ break;
+ case CLIENT:
+ RunClient();
+ break;
+ }
+
+ return 0;
+}
+
+void Runtime::RunStandalone() {
Init init(config.doublebuf, config.multisampling);
Environment env(init.window, config.asset_path);
env.viewport.VSync(config.vsync);
- Application app(env);
+ WorldSave save(config.save_path + config.world_name + '/');
+ if (save.Exists()) {
+ save.Read(config.world);
+ } else {
+ save.Write(config.world);
+ }
+
+ std::string keys_path = config.save_path + "keys.conf";
+ if (!is_file(keys_path)) {
+ std::ofstream file(keys_path);
+ env.keymap.Save(file);
+ } else {
+ std::ifstream file(keys_path);
+ env.keymap.Load(file);
+ }
- WorldState world_state(env, config.interface, config.world);
+ Application app(env);
+ WorldState world_state(env, config.interface, config.world, save);
app.PushState(&world_state);
+ Run(app);
+}
+
+void Runtime::RunServer() {
+ HeadlessEnvironment env(config.asset_path);
+
+ WorldSave save(config.save_path + config.world_name + '/');
+ if (save.Exists()) {
+ save.Read(config.world);
+ } else {
+ save.Write(config.world);
+ }
- PreloadState preloader(env, world_state.GetWorld().Loader());
- app.PushState(&preloader);
+ HeadlessApplication app(env);
+ ServerState server_state(env, config.world, save, config.server);
+ app.PushState(&server_state);
+ Run(app);
+}
+void Runtime::RunClient() {
+ Init init(config.doublebuf, config.multisampling);
+
+ Environment env(init.window, config.asset_path);
+ env.viewport.VSync(config.vsync);
+
+ WorldSave save(config.save_path + config.world_name + '/');
+ if (save.Exists()) {
+ save.Read(config.world);
+ } else {
+ save.Write(config.world);
+ }
+
+ std::string keys_path = config.save_path + "keys.conf";
+ if (!is_file(keys_path)) {
+ std::ofstream file(keys_path);
+ env.keymap.Save(file);
+ } else {
+ std::ifstream file(keys_path);
+ env.keymap.Load(file);
+ }
+
+ Application app(env);
+ ClientState client_state(env, config.world, save, config.interface, config.client);
+ app.PushState(&client_state);
+ Run(app);
+}
+
+void Runtime::Run(HeadlessApplication &app) {
switch (mode) {
default:
case NORMAL:
app.RunS(n, t);
break;
}
-
- return 0;
}
}