outline_visible = true;
outline.Clear();
chunk->BlockAt(blkid).type->FillOutlineModel(outline);
- outline_transform = glm::translate(chunk->Transform(), pos);
+ outline_transform = glm::translate(chunk->Transform(world.Player().ChunkCoords()), pos);
outline_transform = glm::scale(outline_transform, glm::vec3(1.0001f));
} else {
outline_visible = false;