#include "init.hpp"
#include "model.hpp"
#include "shader.hpp"
+#include "world.hpp"
namespace blank {
public:
Application();
- ~Application();
Application(const Application &) = delete;
Application &operator =(const Application &) = delete;
float pitch_sensitivity;
float yaw_sensitivity;
+ BlockTypeRegistry blockType;
+
Camera cam;
- Model model;
- FPSController modelCtrl;
+ Chunk chunk;
+ OutlineModel outline;
+
+ bool outline_visible;
+ glm::mat4 outline_transform;
glm::vec3 light_position;
glm::vec3 light_color;