#include "camera.hpp"
#include "controller.hpp"
+#include "hud.hpp"
#include "init.hpp"
#include "model.hpp"
#include "shader.hpp"
InitGLEW init_glew;
DirectionalLighting program;
- float move_velocity;
- float pitch_sensitivity;
- float yaw_sensitivity;
-
Camera cam;
+ HUD hud;
World world;
- OutlineModel outline;
+ FPSController controller;
+ OutlineModel outline;
bool outline_visible;
glm::mat4 outline_transform;
bool running;
- bool front, back, left, right, up, down;
bool place, remove, pick;
int remove_id;