#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
+#include "camera.hpp"
#include "init.hpp"
+#include "model.hpp"
#include "shader.hpp"
private:
InitSDL init_sdl;
+ InitIMG init_img;
InitGL init_gl;
Window window;
GLContext ctx;
InitGLEW init_glew;
Program program;
+ float pitch_sensitivity;
+ float yaw_sensitivity;
+
+ Camera cam;
+ Model model;
+
GLuint vtx_buf;
- glm::mat4 mvp;
GLuint mvp_handle;
bool running;