#include <glm/gtc/matrix_transform.hpp>
#include "camera.hpp"
+#include "controller.hpp"
#include "init.hpp"
#include "model.hpp"
#include "shader.hpp"
+#include "world.hpp"
namespace blank {
public:
Application();
- ~Application();
Application(const Application &) = delete;
Application &operator =(const Application &) = delete;
void Loop(int dt);
void HandleEvents();
+ void Update(int dt);
void Render();
private:
Window window;
GLContext ctx;
InitGLEW init_glew;
- Program program;
+ DirectionalLighting program;
+
+ float move_velocity;
+ float pitch_sensitivity;
+ float yaw_sensitivity;
Camera cam;
- Model model;
+ World world;
+ OutlineModel outline;
- GLuint vtx_buf;
- GLuint mvp_handle;
+ bool outline_visible;
+ glm::mat4 outline_transform;
bool running;
+ bool front, back, left, right, up, down;
+ bool place, remove, pick;
+
+ int remove_id;
+ int place_id;
+
};
}