#include "camera.hpp"
#include "controller.hpp"
+#include "hud.hpp"
#include "init.hpp"
#include "model.hpp"
#include "shader.hpp"
Window window;
GLContext ctx;
InitGLEW init_glew;
- Program program;
+ DirectionalLighting program;
float move_velocity;
float pitch_sensitivity;
float yaw_sensitivity;
Camera cam;
+ HUD hud;
World world;
OutlineModel outline;
bool outline_visible;
glm::mat4 outline_transform;
- glm::vec3 light_position;
- glm::vec3 light_color;
- float light_power;
-
- GLuint m_handle;
- GLuint v_handle;
- GLuint mv_handle;
- GLuint mvp_handle;
- GLuint light_position_handle;
- GLuint light_color_handle;
- GLuint light_power_handle;
-
bool running;
bool front, back, left, right, up, down;