using Type = unsigned short;
using Pos = glm::vec3;
+ enum Face {
+ FACE_UP,
+ FACE_DOWN,
+ FACE_RIGHT,
+ FACE_LEFT,
+ FACE_FRONT,
+ FACE_BACK,
+ FACE_COUNT,
+ };
+ enum Turn {
+ TURN_NONE,
+ TURN_LEFT,
+ TURN_AROUND,
+ TURN_RIGHT,
+ TURN_COUNT,
+ };
+
Type type;
+ unsigned char orient;
+
+ constexpr explicit Block(Type type = 0, Face face = FACE_UP, Turn turn = TURN_NONE)
+ : type(type), orient(face * TURN_COUNT + turn) { }
- constexpr explicit Block(Type type = 0)
- : type(type) { }
+ const glm::mat4 &Transform() const;
};
bool visible;
struct Faces {
+ bool up;
+ bool down;
bool right;
bool left;
- bool top;
- bool bottom;
bool front;
bool back;
} fill;
void FillModel(
Model::Buffer &m,
- const glm::vec3 &pos_offset = { 0, 0, 0 },
+ const glm::mat4 &transform = glm::mat4(1.0f),
Model::Index idx_offset = 0
) const;
void FillOutlineModel(