Type type;
unsigned char orient;
- constexpr explicit Block(Type type = 0, Face face = FACE_UP, Turn turn = TURN_NONE)
+ constexpr explicit Block(Type type = 0, Face face = FACE_UP, Turn turn = TURN_NONE) noexcept
: type(type), orient(face * TURN_COUNT + turn) { }
- const glm::mat4 &Transform() const { return orient2transform[orient]; }
+ const glm::mat4 &Transform() const noexcept { return orient2transform[orient]; }
- Face GetFace() const { return Face(orient / TURN_COUNT); }
- void SetFace(Face face) { orient = face * TURN_COUNT + GetTurn(); }
- Turn GetTurn() const { return Turn(orient % TURN_COUNT); }
- void SetTurn(Turn turn) { orient = GetFace() * TURN_COUNT + turn; }
+ Face GetFace() const noexcept { return Face(orient / TURN_COUNT); }
+ void SetFace(Face face) noexcept { orient = face * TURN_COUNT + GetTurn(); }
+ Turn GetTurn() const noexcept { return Turn(orient % TURN_COUNT); }
+ void SetTurn(Turn turn) noexcept { orient = GetFace() * TURN_COUNT + turn; }
- Face OrientedFace(Face f) const { return orient2face[orient][f]; }
+ Face OrientedFace(Face f) const noexcept { return orient2face[orient][f]; }
- static Face Opposite(Face f) {
+ static Face Opposite(Face f) noexcept {
return Face(f ^ 1);
}
- static glm::tvec3<int> FaceNormal(Face face) {
+ static int Axis(Face f) noexcept {
+ switch (f) {
+ case FACE_UP:
+ case FACE_DOWN:
+ return 1;
+ default:
+ case FACE_RIGHT:
+ case FACE_LEFT:
+ return 0;
+ case FACE_FRONT:
+ case FACE_BACK:
+ return 2;
+ }
+ }
+
+ static glm::tvec3<int> FaceNormal(Face face) noexcept {
return face2normal[face];
}
- static Face NormalFace(const glm::vec3 &norm) {
+ static Face NormalFace(const glm::vec3 &norm) noexcept {
const glm::vec3 anorm(abs(norm));
if (anorm.x > anorm.y) {
if (anorm.x > anorm.z) {
struct Faces {
bool face[Block::FACE_COUNT];
- Faces &operator =(const Faces &other) {
+ Faces &operator =(const Faces &other) noexcept {
for (int i = 0; i < Block::FACE_COUNT; ++i) {
face[i] = other.face[i];
}
return *this;
}
- bool operator [](Block::Face f) const {
+ bool operator [](Block::Face f) const noexcept {
return face[f];
}
} fill;
bool v = false,
const glm::vec3 &color = { 1, 1, 1 },
const Shape *shape = &DEFAULT_SHAPE
- );
+ ) noexcept;
static const NullShape DEFAULT_SHAPE;
- bool FaceFilled(const Block &block, Block::Face face) const {
+ bool FaceFilled(const Block &block, Block::Face face) const noexcept {
return fill[block.OrientedFace(face)];
}
Model::Buffer &m,
const glm::mat4 &transform = glm::mat4(1.0f),
Model::Index idx_offset = 0
- ) const;
+ ) const noexcept;
void FillBlockModel(
BlockModel::Buffer &m,
const glm::mat4 &transform = glm::mat4(1.0f),
BlockModel::Index idx_offset = 0
- ) const;
+ ) const noexcept;
void FillOutlineModel(
OutlineModel &m,
const glm::vec3 &pos_offset = { 0, 0, 0 },
OutlineModel::Index idx_offset = 0
- ) const;
+ ) const noexcept;
};
public:
Block::Type Add(const BlockType &);
- size_t Size() const { return types.size(); }
+ size_t Size() const noexcept { return types.size(); }
- BlockType *operator [](Block::Type id) { return &types[id]; }
- const BlockType *Get(Block::Type id) const { return &types[id]; }
+ BlockType &operator [](Block::Type id) { return types[id]; }
+ const BlockType &Get(Block::Type id) const { return types[id]; }
private:
std::vector<BlockType> types;