#include "camera.hpp"
+#include "geometry.hpp"
+
#include <GL/glew.h>
#include <glm/gtc/matrix_transform.hpp>
namespace blank {
Camera::Camera()
-: fov(45.0f)
+: fov(PI_0p25)
, aspect(1.0f)
, near_clip(0.1f)
-, far_clip(100.0f)
+, far_clip(256.0f)
, projection(glm::perspective(fov, aspect, near_clip, far_clip)) {
}