: fov(45.0f)
, aspect(1.0f)
, near_clip(0.1f)
-, far_clip(100.0f)
-, model()
-, projection(glm::perspective(fov, aspect, near_clip, far_clip))
-, view(model.Transform())
-, vp(projection * view) {
-
-}
-
-Camera::~Camera() {
+, far_clip(256.0f)
+, projection(glm::perspective(fov, aspect, near_clip, far_clip)) {
}
void Camera::UpdateProjection() {
projection = glm::perspective(fov, aspect, near_clip, far_clip);
- vp = projection * view;
-}
-
-void Camera::UpdateView() {
- view = glm::inverse(model.Transform());
- vp = projection * view;
}
}