public:
Camera();
- ~Camera();
-
- Camera(const Camera &) = delete;
- Camera &operator =(const Camera &) = delete;
-
- glm::mat4 MakeMVP(const glm::mat4 &m) const { return vp * m; }
void Viewport(int width, int height);
void Viewport(int x, int y, int width, int height);
void Aspect(float w, float h);
void Clip(float near, float far);
- void Position(glm::vec3 pos) { position = pos; UpdateView(); }
- void Move(glm::vec3 delta) { position += delta; UpdateView(); }
-
- void LookAt(glm::vec3 tgt) { target = tgt; UpdateView(); }
+ const glm::mat4 &Projection() { return projection; }
private:
void UpdateProjection();
- void UpdateView();
private:
float fov;
float near_clip;
float far_clip;
- glm::vec3 position;
- glm::vec3 target;
- glm::vec3 up;
-
glm::mat4 projection;
- glm::mat4 view;
- glm::mat4 vp;
};