#include <glm/glm.hpp>
#include "controller.hpp"
+#include "geometry.hpp"
namespace blank {
public:
Camera();
- ~Camera();
Camera(const Camera &) = delete;
Camera &operator =(const Camera &) = delete;
- glm::mat4 MakeMVP(const glm::mat4 &m) const { return vp * m; }
-
void Viewport(int width, int height);
void Viewport(int x, int y, int width, int height);
void Aspect(float w, float h);
void Clip(float near, float far);
+ Ray Aim() const;
+
const glm::mat4 &Projection() { return projection; }
const glm::mat4 &View() { return view; }
glm::mat4 projection;
glm::mat4 view;
- glm::mat4 vp;
};