#define BLANK_CLIENT_INTERACTIVESTATE_HPP_
#include "../app/State.hpp"
+#include "../ui/ClientController.hpp"
+
+#include "ChunkReceiver.hpp"
+#include "ChunkRequester.hpp"
+#include "NetworkedInput.hpp"
+#include "../app/IntervalTimer.hpp"
+#include "../graphics/SkyBox.hpp"
#include "../io/WorldSave.hpp"
+#include "../model/Skeletons.hpp"
+#include "../net/Packet.hpp"
+#include "../ui/HUD.hpp"
+#include "../ui/InteractiveManipulator.hpp"
#include "../ui/Interface.hpp"
#include "../world/BlockTypeRegistry.hpp"
#include "../world/ChunkRenderer.hpp"
+#include "../world/EntityState.hpp"
+#include "../world/Player.hpp"
#include "../world/World.hpp"
class MasterState;
class InteractiveState
-: public State {
+: public State
+, public ClientController {
public:
explicit InteractiveState(MasterState &, std::uint32_t player_id);
World &GetWorld() noexcept { return world; }
- Interface &GetInterface() noexcept { return interface; }
+ Player &GetPlayer() noexcept { return player; }
+ ChunkReceiver &GetChunkReceiver() noexcept { return chunk_receiver; }
+ Skeletons &GetSkeletons() noexcept { return skeletons; }
void OnEnter() override;
void Update(int dt) override;
void Render(Viewport &) override;
+ void MergePlayerCorrection(std::uint16_t, const EntityState &);
+ void Handle(const Packet::BlockUpdate &);
+
+ void SetAudio(bool) override;
+ void SetVideo(bool) override;
+ void SetHUD(bool) override;
+ void SetDebug(bool) override;
+ void Exit() override;
+
private:
MasterState &master;
BlockTypeRegistry block_types;
WorldSave save;
World world;
+ Player &player;
+ HUD hud;
+ InteractiveManipulator manip;
+ NetworkedInput input;
Interface interface;
+ ChunkRequester chunk_requester;
+ ChunkReceiver chunk_receiver;
ChunkRenderer chunk_renderer;
+ Skeletons skeletons;
+ IntervalTimer loop_timer;
+
+ SkyBox sky;
};