#include "../app/State.hpp"
#include "../io/WorldSave.hpp"
+#include "../model/Skeletons.hpp"
#include "../ui/Interface.hpp"
#include "../world/BlockTypeRegistry.hpp"
#include "../world/ChunkRenderer.hpp"
World &GetWorld() noexcept { return world; }
Interface &GetInterface() noexcept { return interface; }
+ Skeletons &GetSkeletons() noexcept { return skeletons; }
void OnEnter() override;
BlockTypeRegistry block_types;
WorldSave save;
World world;
- ChunkRenderer chunk_renderer;
Interface interface;
+ ChunkRenderer chunk_renderer;
+ Skeletons skeletons;
};