#include "ChunkReceiver.hpp"
#include "NetworkedInput.hpp"
+#include "../app/ChatState.hpp"
#include "../app/IntervalTimer.hpp"
+#include "../audio/SoundBank.hpp"
#include "../graphics/SkyBox.hpp"
#include "../io/WorldSave.hpp"
-#include "../model/ShapeRegistry.hpp"
-#include "../model/Skeletons.hpp"
#include "../net/Packet.hpp"
+#include "../shared/WorldResources.hpp"
#include "../ui/HUD.hpp"
#include "../ui/InteractiveManipulator.hpp"
#include "../ui/Interface.hpp"
-#include "../world/BlockTypeRegistry.hpp"
#include "../world/ChunkRenderer.hpp"
#include "../world/EntityState.hpp"
#include "../world/Player.hpp"
class InteractiveState
: public State
-, public ClientController {
+, public ClientController
+, public ChatState::Responder {
public:
explicit InteractiveState(MasterState &, std::uint32_t player_id);
World &GetWorld() noexcept { return world; }
Player &GetPlayer() noexcept { return player; }
+ PlayerController &GetPlayerController() noexcept { return input; }
ChunkReceiver &GetChunkReceiver() noexcept { return chunk_receiver; }
- Skeletons &GetSkeletons() noexcept { return skeletons; }
void OnEnter() override;
void Handle(const Packet::EntityUpdate &);
void Handle(const Packet::PlayerCorrection &);
void Handle(const Packet::BlockUpdate &);
+ void Handle(const Packet::Message &);
void SetAudio(bool) override;
void SetVideo(bool) override;
void SetDebug(bool) override;
void Exit() override;
+ void OnLineSubmit(const std::string &) override;
+
private:
/// flag entity as updated by given packet
/// returns false if the update should be ignored
private:
MasterState &master;
- ShapeRegistry shapes;
- BlockTypeRegistry block_types;
+ WorldResources res;
+ SoundBank sounds;
WorldSave save;
World world;
Player &player;
Interface interface;
ChunkReceiver chunk_receiver;
ChunkRenderer chunk_renderer;
- Skeletons skeletons;
IntervalTimer loop_timer;
SkyBox sky;
- std::vector<float> tex_map;
-
struct UpdateStatus {
std::uint16_t last_packet;
int last_update;
};
std::map<std::uint32_t, UpdateStatus> update_status;
+ ChatState chat;
+
};
}