Interface interface;
ChunkRenderer chunk_renderer;
Skeletons skeletons;
+ IntervalTimer loop_timer;
IntervalTimer update_timer;
struct PlayerHistory {
EntityState state;
- int timestamp;
std::uint16_t packet;
- PlayerHistory(EntityState s, int t, std::uint16_t p)
- : state(s), timestamp(t), packet(p) { }
+ PlayerHistory(EntityState s, std::uint16_t p)
+ : state(s), packet(p) { }
};
std::list<PlayerHistory> player_hist;