struct PlayerHistory {
EntityState state;
glm::vec3 tgt_vel;
- int delta_t;
+ float delta_t;
std::uint16_t packet;
- PlayerHistory(EntityState s, const glm::vec3 &tv, int dt, std::uint16_t p)
+ PlayerHistory(EntityState s, const glm::vec3 &tv, float dt, std::uint16_t p)
: state(s), tgt_vel(tv), delta_t(dt), packet(p) { }
};
std::list<PlayerHistory> player_hist;