InteractiveState::InteractiveState(MasterState &master, uint32_t player_id)
: master(master)
, res()
+, sounds()
, save(master.GetEnv().config.GetWorldPath(master.GetWorldConf().name, master.GetConfig().net.host))
, world(res.block_types, master.GetWorldConf())
, player(*world.AddPlayer(master.GetConfig().player.name))
, hud(master.GetEnv(), master.GetConfig(), player)
-, manip(master.GetEnv(), player.GetEntity())
+, manip(master.GetEnv().audio, sounds, player.GetEntity())
, input(world, player, master.GetClient())
, interface(master.GetConfig(), master.GetEnv().keymap, input, *this)
, chunk_receiver(world.Chunks(), save)
, chunk_renderer(player.GetChunks())
, loop_timer(16)
, sky(master.GetEnv().loader.LoadCubeMap("skybox"))
-, update_status() {
+, update_status()
+, chat(master.GetEnv(), *this, *this) {
if (!save.Exists()) {
save.Write(master.GetWorldConf());
}
res.Load(master.GetEnv().loader, "default");
+ if (res.models.size() < 1) {
+ throw std::runtime_error("need at least one model to run");
+ }
+ res.models[0].Instantiate(player.GetEntity().GetModel());
+ sounds.Load(master.GetEnv().loader, res.snd_index);
interface.SetInventorySlots(res.block_types.size() - 1);
chunk_renderer.LoadTextures(master.GetEnv().loader, res.tex_index);
chunk_renderer.FogDensity(master.GetWorldConf().fog_density);
void InteractiveState::Handle(const SDL_Event &event) {
switch (event.type) {
case SDL_KEYDOWN:
- interface.HandlePress(event.key);
+ // TODO: move to interface
+ if (event.key.keysym.sym == SDLK_RETURN) {
+ master.GetEnv().state.Push(&chat);
+ hud.KeepMessages(true);
+ } else {
+ interface.HandlePress(event.key);
+ }
break;
case SDL_KEYUP:
interface.HandleRelease(event.key);
}
void InteractiveState::Render(Viewport &viewport) {
- viewport.WorldPosition(player.GetEntity().Transform(player.GetEntity().ChunkCoords()));
+ viewport.WorldPosition(
+ player.GetEntity().Transform(player.GetEntity().ChunkCoords())
+ * player.GetEntity().GetModel().EyesTransform());
if (master.GetConfig().video.world) {
chunk_renderer.Render(viewport);
world.Render(viewport);
}
}
+void InteractiveState::Handle(const Packet::Message &pack) {
+ string msg;
+ pack.ReadMessage(msg);
+ hud.PostMessage(msg);
+}
+
void InteractiveState::SetAudio(bool b) {
master.GetConfig().audio.enabled = b;
if (b) {
master.Quit();
}
+void InteractiveState::OnLineSubmit(const string &line) {
+ master.GetClient().SendMessage(1, 0, line);
+}
+
MasterState::MasterState(
Environment &env,
state.reset(new InteractiveState(*this, player_id));
pack.ReadPlayerState(state->GetPlayer().GetEntity().GetState());
+ glm::vec3 orient(glm::eulerAngles(state->GetPlayer().GetEntity().Orientation()));
+ state->GetPlayerController().TurnHead(orient.x, orient.y);
env.state.PopAfter(this);
env.state.Push(state.get());
state->Handle(pack);
}
+void MasterState::On(const Packet::Message &pack) {
+ if (state) {
+ state->Handle(pack);
+ } else {
+ string msg;
+ pack.ReadMessage(msg);
+ cout << "got message before interface was created: " << msg << endl;
+ }
+}
+
}
}