InventorySlot()
);
if (player_hist.size() < 16) {
- player_hist.emplace_back(state, GetPlayer().GetEntity().TargetVelocity(), dt, packet);
+ player_hist.emplace_back(state, GetPlayer().GetEntity().TargetVelocity(), dt * 0.001f, packet);
} else {
auto entry = player_hist.begin();
entry->state = state;
entry->tgt_vel = GetPlayer().GetEntity().TargetVelocity();
- entry->delta_t = dt;
+ entry->delta_t = dt * 0.001f;
entry->packet = packet;
player_hist.splice(player_hist.end(), player_hist, entry);
}