namespace blank {
-Generator::Generator(const Config &config)
+Generator::Generator(const Config &config) noexcept
: solidNoise(config.solid_seed)
, typeNoise(config.type_seed)
, stretch(1.0f/config.stretch)
}
-void Generator::operator ()(Chunk &chunk) const {
+void Generator::operator ()(Chunk &chunk) const noexcept {
Chunk::Pos pos(chunk.Position());
glm::vec3 coords(pos * Chunk::Extent());
for (int z = 0; z < Chunk::Depth(); ++z) {