namespace blank {
-Generator::Generator(unsigned int seed)
-: solidNoise(seed)
-, typeNoise(seed + 1)
-, stretch(64.0f)
-, solid_threshold(0.8f)
+Generator::Generator(const Config &config)
+: solidNoise(config.solid_seed)
+, typeNoise(config.type_seed)
+, stretch(1.0f/config.stretch)
+, solid_threshold(config.solid_threshold)
, space(0)
, light(0)
, solids() {
for (int y = 0; y < Chunk::Height(); ++y) {
for (int x = 0; x < Chunk::Width(); ++x) {
Block::Pos block_pos(x, y, z);
- glm::vec3 gen_pos = (coords + block_pos) / stretch;
- float val = solidNoise(gen_pos);
+ glm::vec3 gen_pos = (coords + block_pos) * stretch;
+ float val = OctaveNoise(solidNoise, coords + block_pos, 3, 0.5f, stretch, 2.0f);
if (val > solid_threshold) {
int type_val = int((typeNoise(gen_pos) + 1.0f) * solids.size()) % solids.size();
chunk.SetBlock(block_pos, Block(solids[type_val]));