float solid_threshold = 0.5f;
};
- explicit Generator(const Config &);
+ explicit Generator(const Config &) noexcept;
- void operator ()(Chunk &) const;
+ void operator ()(Chunk &) const noexcept;
- void Space(Block::Type t) { space = t; }
- void Light(Block::Type t) { light = t; }
+ void Space(Block::Type t) noexcept { space = t; }
+ void Light(Block::Type t) noexcept { light = t; }
void Solids(const std::vector<Block::Type> &s) { solids = s; }
private: