void SetMVP(const glm::mat4 &m, const glm::mat4 &v, const glm::mat4 &p) noexcept;
void SetTexture(Texture &) noexcept;
+ void SetFG(const glm::vec4 &) noexcept;
+ void SetBG(const glm::vec4 &) noexcept;
const glm::mat4 &Projection() const noexcept { return projection; }
const glm::mat4 &View() const noexcept { return view; }
GLuint mvp_handle;
GLuint sampler_handle;
+ GLuint fg_handle;
+ GLuint bg_handle;
};