const glm::mat4 &Projection() const noexcept { return projection; }
const glm::mat4 &View() const noexcept { return view; }
- void View(const glm::mat4 &v) noexcept { view = v; }
+ void View(const glm::mat4 &v) noexcept;
private:
void UpdateProjection() noexcept;