#ifndef BLANK_GRAPHICS_CAMERA_HPP_
#define BLANK_GRAPHICS_CAMERA_HPP_
-#include <glm/glm.hpp>
+#include "glm.hpp"
namespace blank {
const glm::mat4 &Projection() const noexcept { return projection; }
const glm::mat4 &View() const noexcept { return view; }
- void View(const glm::mat4 &v) noexcept { view = v; }
+ void View(const glm::mat4 &v) noexcept;
private:
void UpdateProjection() noexcept;