#ifndef BLANK_GRAPHICS_PRIMITIVEMESH_HPP_
#define BLANK_GRAPHICS_PRIMITIVEMESH_HPP_
+#include "glm.hpp"
#include "VertexArray.hpp"
#include <vector>
#include <GL/glew.h>
-#include <glm/glm.hpp>
namespace blank {
public:
using Position = glm::vec3;
- using Color = glm::tvec4<unsigned char>;
+ using Color = TVEC4<unsigned char, glm::precision(0)>;
using Index = unsigned short;
using Positions = std::vector<Position>;