"out vec3 color;\n"
"void main() {\n"
"color = texture(tex_sampler, vtx_viewspace).rgb;\n"
+ //"color = vec3(1,0,0);\n"
"}\n"
);
program.Link();
view[1].w = 0.0f;
view[2].w = 0.0f;
view[3] = glm::vec4(0.0f, 0.0f, 0.0f, 1.0f);
- vp = projection * v;
+ vp = projection * view;
program.Uniform(vp_handle, vp);
}