: cam()
, canv()
, cursor(1.0f)
+, cam_offset(0.0f)
, chunk_prog()
, entity_prog()
, sky_prog()
glClearColor(0.0, 0.0, 0.0, 1.0);
}
-void Viewport::VSync(bool b) noexcept {
+void Viewport::VSync(bool b) {
if (SDL_GL_SetSwapInterval(b) != 0) {
throw SDLError("SDL_GL_SetSwapInterval");
}
void Viewport::WorldPosition(const glm::mat4 &t) noexcept {
- const glm::vec3 offset(0.0f, 0.0f, 0.0f);
- //const glm::vec3 offset(0.0f, 0.0f, -5.0f);
- cam.View(glm::translate(glm::inverse(t), glm::vec3(t * glm::vec4(offset, 0.0f))));
+ cam.View(glm::translate(glm::inverse(t), glm::vec3(t * glm::vec4(cam_offset, 0.0f))));
ChunkProgram().SetView(cam.View());
sky_prog.Activate();
SkyBoxProgram().SetView(cam.View());