UpdateProjection();
}
+void Camera::View(const glm::mat4 &v) noexcept {
+ view = v;
+}
void Camera::UpdateProjection() noexcept {
projection = glm::perspective(fov, aspect, near, far);
void Viewport::WorldPosition(const glm::mat4 &t) noexcept {
- cam.View(glm::inverse(t));
+ const glm::vec3 offset(0.0f, 0.0f, 0.0f);
+ //const glm::vec3 offset(0.0f, 0.0f, -5.0f);
+ cam.View(glm::translate(glm::inverse(t), glm::vec3(t * glm::vec4(offset, 0.0f))));
ChunkProgram().SetView(cam.View());
sky_prog.Activate();
SkyBoxProgram().SetView(cam.View());