HUD::HUD()
: block()
+, block_buf()
, block_transform(1.0f)
, block_visible(false)
, crosshair()
void HUD::Display(const BlockType &type) {
- block.Clear();
- type.FillModel(block);
+ block_buf.Clear();
+ type.FillModel(block_buf);
+ block.Update(block_buf);
block_visible = type.visible;
}