HUD(const HUD &) = delete;
HUD &operator =(const HUD &) = delete;
- void Viewport(float width, float height);
- void Viewport(float x, float y, float width, float height);
+ void Viewport(float width, float height) noexcept;
+ void Viewport(float x, float y, float width, float height) noexcept;
void Display(const Block &);
- void Render(DirectionalLighting &);
+ void Render(DirectionalLighting &) noexcept;
private:
const BlockTypeRegistry &types;