GLContext &operator =(const GLContext &) = delete;
static void EnableVSync();
- static void EnableDepthTest();
- static void EnableBackfaceCulling();
+ static void EnableDepthTest() noexcept;
+ static void EnableBackfaceCulling() noexcept;
- static void Clear();
- static void ClearDepthBuffer();
+ static void Clear() noexcept;
+ static void ClearDepthBuffer() noexcept;
private:
SDL_GLContext handle;