#define BLANK_MODEL_INSTANCE_HPP_
#include "Part.hpp"
+#include "../graphics/glm.hpp"
#include <vector>
-#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
operator bool() const noexcept { return model; }
const Model &GetModel() const noexcept { return *model; }
+ glm::mat4 BodyTransform() const noexcept;
+ Part::State &BodyState() noexcept;
+
glm::mat4 EyesTransform() const noexcept;
Part::State &EyesState() noexcept;