#define BLANK_MODEL_SHAPE_HPP_
#include "CollisionBounds.hpp"
-#include "geometry.hpp"
+#include "../geometry/primitive.hpp"
#include "../graphics/BlockMesh.hpp"
#include "../graphics/EntityMesh.hpp"
+#include "../graphics/glm.hpp"
#include "../world/Block.hpp"
#include <memory>
#include <vector>
-#include <glm/glm.hpp>
namespace blank {