#define BLANK_MODEL_SHAPE_HPP_
#include "BlockModel.hpp"
-#include "Model.hpp"
+#include "EntityModel.hpp"
#include "OutlineModel.hpp"
#include <vector>
/// the number of vertex indices this shape has
size_t VertexIndexCount() const noexcept { return vtx_idx.size(); }
- const Model::Normal &VertexNormal(size_t idx) const noexcept { return vtx_nrm[idx]; }
- Model::Normal VertexNormal(
+ const EntityModel::Normal &VertexNormal(size_t idx) const noexcept { return vtx_nrm[idx]; }
+ EntityModel::Normal VertexNormal(
size_t idx, const glm::mat4 &transform
) const noexcept {
- return Model::Normal(transform * glm::vec4(vtx_nrm[idx], 0.0f));
+ return EntityModel::Normal(transform * glm::vec4(vtx_nrm[idx], 0.0f));
}
/// fill given buffers with this shape's elements with an
/// optional transform and offset
void Vertices(
- Model::Positions &vertex,
- Model::Normals &normal,
- Model::Indices &index
+ EntityModel::Positions &vertex,
+ EntityModel::Normals &normal,
+ EntityModel::Indices &index
) const;
void Vertices(
- Model::Positions &vertex,
- Model::Normals &normal,
- Model::Indices &index,
+ EntityModel::Positions &vertex,
+ EntityModel::Normals &normal,
+ EntityModel::Indices &index,
const glm::mat4 &transform,
- Model::Index idx_offset = 0
+ EntityModel::Index idx_offset = 0
) const;
void Vertices(
BlockModel::Positions &vertex,
) const noexcept = 0;
protected:
- void SetShape(const Model::Positions &pos, const Model::Normals &nrm, const Model::Indices &idx) {
+ void SetShape(const EntityModel::Positions &pos, const EntityModel::Normals &nrm, const EntityModel::Indices &idx) {
vtx_pos = pos;
vtx_nrm = nrm;
vtx_idx = idx;
}
private:
- Model::Positions vtx_pos;
- Model::Normals vtx_nrm;
- Model::Indices vtx_idx;
+ EntityModel::Positions vtx_pos;
+ EntityModel::Normals vtx_nrm;
+ EntityModel::Indices vtx_idx;
OutlineModel::Positions out_pos;
OutlineModel::Indices out_idx;