namespace blank {
-void CollisionBounds::Outline(OutlineMesh::Buffer &out) const {
+void CollisionBounds::Outline(PrimitiveMesh::Buffer &out) const {
out.vertices.insert(out.vertices.end(), out_pos.begin(), out_pos.end());
out.indices.insert(out.indices.end(), out_idx.begin(), out_idx.end());
}
void CollisionBounds::SetOutline(
- const OutlineMesh::Positions &pos,
- const OutlineMesh::Indices &idx
+ const PrimitiveMesh::Positions &pos,
+ const PrimitiveMesh::Indices &idx
) {
out_pos = pos;
out_idx = idx;