#include "CompositeModel.hpp"
#include "CompositeInstance.hpp"
+#include "Skeletons.hpp"
#include "EntityModel.hpp"
+#include "shapes.hpp"
#include "../graphics/DirectionalLighting.hpp"
#include <glm/gtx/quaternion.hpp>
namespace blank {
CompositeModel::CompositeModel()
-: node_model(nullptr)
+: parent(nullptr)
+, node_model(nullptr)
+, id(0)
+, bounds{{ 0.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f }}
, position(0.0f)
, orientation(1.0f, 0.0f, 0.0f, 0.0f)
, parts() {
}
}
+
+Skeletons::Skeletons()
+: skeletons()
+, models() {
+
+}
+
+Skeletons::~Skeletons() {
+
+}
+
+void Skeletons::LoadHeadless() {
+ skeletons.clear();
+ skeletons.reserve(3);
+ {
+ AABB bounds{{ -0.25f, -0.5f, -0.25f }, { 0.25f, 0.5f, 0.25f }};
+ skeletons.emplace_back(new CompositeModel);
+ skeletons[0]->ID(1);
+ skeletons[0]->Bounds(bounds);
+ }
+ {
+ AABB bounds{{ -0.5f, -0.25f, -0.5f }, { 0.5f, 0.25f, 0.5f }};
+ skeletons.emplace_back(new CompositeModel);
+ skeletons[1]->ID(2);
+ skeletons[1]->Bounds(bounds);
+ }
+ {
+ AABB bounds{{ -0.5f, -0.5f, -0.5f }, { 0.5f, 0.5f, 0.5f }};
+ skeletons.emplace_back(new CompositeModel);
+ skeletons[2]->ID(3);
+ skeletons[2]->Bounds(bounds);
+ }
+}
+
+void Skeletons::Load() {
+ LoadHeadless();
+ models.resize(3);
+ EntityModel::Buffer buf;
+ {
+ CuboidShape shape(skeletons[0]->Bounds());
+ shape.Vertices(buf, 1.0f);
+ buf.colors.resize(shape.VertexCount(), { 1.0f, 1.0f, 0.0f });
+ models[0].Update(buf);
+ skeletons[0]->SetNodeModel(&models[0]);
+ }
+ {
+ CuboidShape shape(skeletons[1]->Bounds());
+ buf.Clear();
+ shape.Vertices(buf, 2.0f);
+ buf.colors.resize(shape.VertexCount(), { 0.0f, 1.0f, 1.0f });
+ models[1].Update(buf);
+ skeletons[1]->SetNodeModel(&models[1]);
+ }
+ {
+ StairShape shape(skeletons[2]->Bounds(), { 0.4f, 0.4f });
+ buf.Clear();
+ shape.Vertices(buf, 3.0f);
+ buf.colors.resize(shape.VertexCount(), { 1.0f, 0.0f, 1.0f });
+ models[2].Update(buf);
+ skeletons[2]->SetNodeModel(&models[2]);
+ }
+}
+
+CompositeModel *Skeletons::ByID(std::uint16_t id) noexcept {
+ if (id == 0 || id > skeletons.size()) {
+ return nullptr;
+ } else {
+ return skeletons[id - 1].get();
+ }
+}
+
+const CompositeModel *Skeletons::ByID(std::uint16_t id) const noexcept {
+ if (id == 0 || id > skeletons.size()) {
+ return nullptr;
+ } else {
+ return skeletons[id - 1].get();
+ }
+}
+
}