namespace blank {
Model::Model()
-: position(0, 0, 0)
+: velocity(0, 0, 0)
+, position(0, 0, 0)
, pitch(0)
, yaw(0) {
return glm::translate(position) * glm::eulerAngleYX(yaw, pitch);
}
+
+void Model::Update(int dt) {
+ position += velocity * float(dt);
+}
+
}