class Model {
+public:
+ using Index = unsigned int;
+
public:
std::vector<glm::vec3> vertices;
std::vector<glm::vec3> colors;
std::vector<glm::vec3> normals;
+ std::vector<Index> indices;
public:
Model();
Model(const Model &) = delete;
Model &operator =(const Model &) = delete;
+ Model(Model &&);
+ Model &operator =(Model &&);
+
void Invalidate() { dirty = true; }
void Clear();
- void Reserve(int);
+ void Reserve(int vtx_count, int idx_count);
void Draw();
ATTRIB_VERTEX,
ATTRIB_COLOR,
ATTRIB_NORMAL,
+ ATTRIB_INDEX,
+ ATTRIB_COUNT,
+ };
+
+ GLuint handle[ATTRIB_COUNT];
+ bool dirty;
+
+};
+
+
+class OutlineModel {
+
+public:
+ using Index = unsigned short;
+
+public:
+ std::vector<glm::vec3> vertices;
+ std::vector<glm::vec3> colors;
+ std::vector<Index> indices;
+
+public:
+ OutlineModel();
+ ~OutlineModel();
+
+ OutlineModel(const OutlineModel &) = delete;
+ OutlineModel &operator =(const OutlineModel &) = delete;
+
+ void Invalidate() { dirty = true; }
+
+ void Clear();
+ void Reserve(int vtx_count, int idx_count);
+
+ void Draw();
+
+private:
+ void Update();
+
+private:
+ enum Attribute {
+ ATTRIB_VERTEX,
+ ATTRIB_COLOR,
+ ATTRIB_INDEX,
ATTRIB_COUNT,
};