#include "Connection.hpp"
#include "ConnectionHandler.hpp"
+#include "../app/IntervalTimer.hpp"
#include <list>
#include <SDL_net.h>
void SendDespawn(SpawnStatus &);
void SendUpdate(SpawnStatus &);
+ void CheckPlayerFix();
+
private:
Server &server;
Connection conn;
Entity *player;
std::list<SpawnStatus> spawns;
unsigned int confirm_wait;
+ std::uint16_t player_update_pack;
+ IntervalTimer player_update_timer;
};