class ConnectionHandler {
public:
+ ConnectionHandler();
+
+ float PacketLoss() const noexcept { return packet_loss; }
+
+ void PacketLost(std::uint16_t);
+ void PacketReceived(std::uint16_t);
+
void Handle(const UDPpacket &);
+ virtual void OnTimeout() { }
+
+private:
+ void UpdatePacketLoss() noexcept;
+
// called as soon as the remote end ack'd given packet
virtual void OnPacketReceived(std::uint16_t) { }
// called if the remote end probably didn't get given packet
virtual void OnPacketLost(std::uint16_t) { }
- virtual void OnTimeout() { }
-
-private:
virtual void On(const Packet::Ping &) { }
virtual void On(const Packet::Login &) { }
virtual void On(const Packet::Join &) { }
virtual void On(const Packet::ChunkBegin &) { }
virtual void On(const Packet::ChunkData &) { }
+private:
+ unsigned int packets_lost;
+ unsigned int packets_received;
+ float packet_loss;
+
};
}