#include "Packet.hpp"
#include "../app/init.hpp"
-#include "../model/CompositeModel.hpp"
+#include "../model/Model.hpp"
#include "../world/Entity.hpp"
#include "../world/EntityState.hpp"
constexpr size_t Packet::PlayerCorrection::MAX_LEN;
constexpr size_t Packet::ChunkBegin::MAX_LEN;
constexpr size_t Packet::ChunkData::MAX_LEN;
+constexpr size_t Packet::BlockUpdate::MAX_LEN;
+constexpr size_t Packet::Message::MAX_LEN;
+constexpr size_t Packet::Message::MAX_MESSAGE_LEN;
Connection::Connection(const IPaddress &addr)
: handler(nullptr)
throw NetError("SDLNet_UDP_Send");
}
+ if (HasHandler()) {
+ Handler().PacketSent(seq);
+ }
+
FlagSend();
return seq;
}
ConnectionHandler::ConnectionHandler()
: packets_lost(0)
, packets_received(0)
-, packet_loss(0.0f) {
+, packet_loss(0.0f)
+, stamp_cursor(15)
+, stamp_last(0)
+, rtt(64.0f) {
+ Uint32 now = SDL_GetTicks();
+ for (Uint32 &s : stamps) {
+ s = now;
+ }
+}
+void ConnectionHandler::PacketSent(uint16_t seq) {
+ if (!SamplePacket(seq)) {
+ return;
+ }
+ stamp_cursor = (stamp_cursor + 1) % 16;
+ stamps[stamp_cursor] = SDL_GetTicks();
+ stamp_last = seq;
}
void ConnectionHandler::PacketLost(uint16_t seq) {
OnPacketLost(seq);
++packets_lost;
UpdatePacketLoss();
+ UpdateRTT(seq);
}
void ConnectionHandler::PacketReceived(uint16_t seq) {
OnPacketReceived(seq);
++packets_received;
UpdatePacketLoss();
+ UpdateRTT(seq);
}
void ConnectionHandler::UpdatePacketLoss() noexcept {
}
}
+void ConnectionHandler::UpdateRTT(std::uint16_t seq) noexcept {
+ if (!SamplePacket(seq)) return;
+ int diff = HeadDiff(seq);
+ if (diff > 0 || diff < -15) {
+ // packet outside observed time frame
+ return;
+ }
+ int cur_rtt = SDL_GetTicks() - stamps[(stamp_cursor + diff + 16) % 16];
+ rtt += (cur_rtt - rtt) * 0.1f;
+}
+
+bool ConnectionHandler::SamplePacket(std::uint16_t seq) const noexcept {
+ // only sample every eighth packet
+ return seq % 8 == 0;
+}
+
+int ConnectionHandler::HeadDiff(std::uint16_t seq) const noexcept {
+ int16_t diff = int16_t(seq) - int16_t(stamp_last);
+ return diff / 8;
+}
+
ostream &operator <<(ostream &out, const IPaddress &addr) {
const unsigned char *host = reinterpret_cast<const unsigned char *>(&addr.host);
return "ChunkBegin";
case ChunkData::TYPE:
return "ChunkData";
+ case BlockUpdate::TYPE:
+ return "BlockUpdate";
+ case Message::TYPE:
+ return "Message";
default:
return "Unknown";
}
}
}
+void Packet::Payload::Write(const glm::quat &val, size_t off) noexcept {
+ WritePackN(val.w, off);
+ WritePackN(val.x, off + 2);
+ WritePackN(val.y, off + 4);
+ WritePackN(val.z, off + 6);
+}
+
+void Packet::Payload::Read(glm::quat &val, size_t off) const noexcept {
+ ReadPackN(val.w, off);
+ ReadPackN(val.x, off + 2);
+ ReadPackN(val.y, off + 4);
+ ReadPackN(val.z, off + 6);
+ val = normalize(val);
+}
+
+void Packet::Payload::Write(const EntityState &state, size_t off) noexcept {
+ Write(state.chunk_pos, off);
+ WritePackU(state.block_pos * (1.0f / 16.0f), off + 12);
+ Write(state.velocity, off + 18);
+ Write(state.orient, off + 30);
+ WritePackN(state.pitch * PI_0p5_inv, off + 38);
+ WritePackN(state.yaw * PI_inv, off + 40);
+}
+
+void Packet::Payload::Read(EntityState &state, size_t off) const noexcept {
+ Read(state.chunk_pos, off);
+ ReadPackU(state.block_pos, off + 12);
+ Read(state.velocity, off + 18);
+ Read(state.orient, off + 30);
+ ReadPackN(state.pitch, off + 38);
+ ReadPackN(state.yaw, off + 40);
+ state.block_pos *= 16.0f;
+ state.pitch *= PI_0p5;
+ state.yaw *= PI;
+}
+
+void Packet::Payload::Write(const EntityState &state, const glm::ivec3 &base, size_t off) noexcept {
+ WritePackB(state.chunk_pos - base, off);
+ WritePackU(state.block_pos * (1.0f / 16.0f), off + 3);
+ Write(state.velocity, off + 9);
+ Write(state.orient, off + 21);
+ WritePackN(state.pitch * PI_0p5_inv, off + 29);
+ WritePackN(state.yaw * PI_inv, off + 31);
+}
+
+void Packet::Payload::Read(EntityState &state, const glm::ivec3 &base, size_t off) const noexcept {
+ ReadPackB(state.chunk_pos, off);
+ ReadPackU(state.block_pos, off + 3);
+ Read(state.velocity, off + 9);
+ Read(state.orient, off + 21);
+ ReadPackN(state.pitch, off + 29);
+ ReadPackN(state.yaw, off + 31);
+ state.chunk_pos += base;
+ state.block_pos *= 16.0f;
+ state.pitch *= PI_0p5;
+ state.yaw *= PI;
+}
+
+void Packet::Payload::WritePackB(const glm::ivec3 &val, size_t off) noexcept {
+ Write(int8_t(val.x), off);
+ Write(int8_t(val.y), off + 1);
+ Write(int8_t(val.z), off + 2);
+}
+
+void Packet::Payload::ReadPackB(glm::ivec3 &val, size_t off) const noexcept {
+ int8_t conv = 0;
+ Read(conv, off);
+ val.x = conv;
+ Read(conv, off + 1);
+ val.y = conv;
+ Read(conv, off + 2);
+ val.z = conv;
+}
+
+void Packet::Payload::WritePackN(float val, size_t off) noexcept {
+ int16_t raw = glm::clamp(glm::round(val * 32767.0f), -32767.0f, 32767.0f);
+ Write(raw, off);
+}
+
+void Packet::Payload::ReadPackN(float &val, size_t off) const noexcept {
+ int16_t raw = 0;
+ Read(raw, off);
+ val = raw * (1.0f/32767.0f);
+}
+
+void Packet::Payload::WritePackN(const glm::vec3 &val, size_t off) noexcept {
+ WritePackN(val.x, off);
+ WritePackN(val.y, off + 2);
+ WritePackN(val.z, off + 4);
+}
+
+void Packet::Payload::ReadPackN(glm::vec3 &val, size_t off) const noexcept {
+ ReadPackN(val.x, off);
+ ReadPackN(val.y, off + 2);
+ ReadPackN(val.z, off + 4);
+}
+
+void Packet::Payload::WritePackU(float val, size_t off) noexcept {
+ uint16_t raw = glm::clamp(glm::round(val * 65535.0f), 0.0f, 65535.0f);
+ Write(raw, off);
+}
+
+void Packet::Payload::ReadPackU(float &val, size_t off) const noexcept {
+ uint16_t raw = 0;
+ Read(raw, off);
+ val = raw * (1.0f/65535.0f);
+}
+
+void Packet::Payload::WritePackU(const glm::vec3 &val, size_t off) noexcept {
+ WritePackU(val.x, off);
+ WritePackU(val.y, off + 2);
+ WritePackU(val.z, off + 4);
+}
+
+void Packet::Payload::ReadPackU(glm::vec3 &val, size_t off) const noexcept {
+ ReadPackU(val.x, off);
+ ReadPackU(val.y, off + 2);
+ ReadPackU(val.z, off + 4);
+}
+
void Packet::Login::WritePlayerName(const string &name) noexcept {
WriteString(name, 0, 32);
}
void Packet::Join::WriteWorldName(const string &name) noexcept {
- WriteString(name, 68, 32);
+ WriteString(name, 46, 32);
}
void Packet::Join::ReadWorldName(string &name) const noexcept {
- ReadString(name, 68, 32);
+ ReadString(name, 46, 32);
}
-void Packet::PlayerUpdate::WritePlayer(const Entity &player) noexcept {
- Write(player.GetState(), 0);
+void Packet::PlayerUpdate::WritePredictedState(const EntityState &state) noexcept {
+ Write(state, 0);
}
-void Packet::PlayerUpdate::ReadPlayerState(EntityState &state) const noexcept {
+void Packet::PlayerUpdate::ReadPredictedState(EntityState &state) const noexcept {
Read(state, 0);
}
+void Packet::PlayerUpdate::WriteMovement(const glm::vec3 &mov) noexcept {
+ WritePackN(mov, 42);
+}
+
+void Packet::PlayerUpdate::ReadMovement(glm::vec3 &mov) const noexcept {
+ ReadPackN(mov, 42);
+}
+
+void Packet::PlayerUpdate::WriteActions(uint8_t actions) noexcept {
+ Write(actions, 48);
+}
+
+void Packet::PlayerUpdate::ReadActions(uint8_t &actions) const noexcept {
+ Read(actions, 48);
+}
+
+void Packet::PlayerUpdate::WriteSlot(uint8_t slot) noexcept {
+ Write(slot, 49);
+}
+
+void Packet::PlayerUpdate::ReadSlot(uint8_t &slot) const noexcept {
+ Read(slot, 49);
+}
+
void Packet::SpawnEntity::WriteEntity(const Entity &e) noexcept {
Write(e.ID(), 0);
if (e.GetModel()) {
Write(uint32_t(0), 4);
}
Write(e.GetState(), 8);
- Write(e.Bounds(), 72);
+ Write(e.Bounds(), 50);
uint32_t flags = 0;
if (e.WorldCollidable()) {
flags |= 1;
}
- Write(flags, 96);
- WriteString(e.Name(), 100, 32);
+ Write(flags, 74);
+ WriteString(e.Name(), 78, 32);
}
void Packet::SpawnEntity::ReadEntityID(uint32_t &id) const noexcept {
Read(id, 0);
}
-void Packet::SpawnEntity::ReadSkeletonID(uint32_t &id) const noexcept {
+void Packet::SpawnEntity::ReadModelID(uint32_t &id) const noexcept {
Read(id, 4);
}
string name;
Read(state, 8);
- Read(bounds, 72);
- Read(flags, 96);
- ReadString(name, 100, 32);
+ Read(bounds, 50);
+ Read(flags, 74);
+ ReadString(name, 78, 32);
e.SetState(state);
e.Bounds(bounds);
Read(count, 0);
}
-void Packet::EntityUpdate::WriteEntity(const Entity &entity, uint32_t num) noexcept {
- uint32_t off = GetSize(num);;
+void Packet::EntityUpdate::WriteChunkBase(const glm::ivec3 &base) noexcept {
+ Write(base, 4);
+}
+
+void Packet::EntityUpdate::ReadChunkBase(glm::ivec3 &base) const noexcept {
+ Read(base, 4);
+}
+
+void Packet::EntityUpdate::WriteEntity(const Entity &entity, const glm::ivec3 &base, uint32_t num) noexcept {
+ uint32_t off = GetSize(num);
Write(entity.ID(), off);
- Write(entity.GetState(), off + 4);
+ Write(entity.GetState(), base, off + 4);
}
void Packet::EntityUpdate::ReadEntityID(uint32_t &id, uint32_t num) const noexcept {
- uint32_t off = GetSize(num);;
+ uint32_t off = GetSize(num);
Read(id, off);
}
-void Packet::EntityUpdate::ReadEntityState(EntityState &state, uint32_t num) const noexcept {
- uint32_t off = GetSize(num);;
- Read(state, off + 4);
+void Packet::EntityUpdate::ReadEntityState(EntityState &state, const glm::ivec3 &base, uint32_t num) const noexcept {
+ uint32_t off = GetSize(num);
+ Read(state, base, off + 4);
}
void Packet::PlayerCorrection::WritePacketSeq(std::uint16_t s) noexcept {
memcpy(d, &data[12], len);
}
+void Packet::BlockUpdate::WriteChunkCoords(const glm::ivec3 &coords) noexcept {
+ Write(coords, 0);
+}
+
+void Packet::BlockUpdate::ReadChunkCoords(glm::ivec3 &coords) const noexcept {
+ Read(coords, 0);
+}
+
+void Packet::BlockUpdate::WriteBlockCount(uint32_t count) noexcept {
+ Write(count, 12);
+}
+
+void Packet::BlockUpdate::ReadBlockCount(uint32_t &count) const noexcept {
+ Read(count, 12);
+}
+
+void Packet::BlockUpdate::WriteIndex(uint16_t index, uint32_t num) noexcept {
+ uint32_t off = GetSize(num);
+ Write(index, off);
+}
+
+void Packet::BlockUpdate::ReadIndex(uint16_t &index, uint32_t num) const noexcept {
+ uint32_t off = GetSize(num);
+ Read(index, off);
+}
+
+void Packet::BlockUpdate::WriteBlock(const Block &block, uint32_t num) noexcept {
+ uint32_t off = GetSize(num) + 2;
+ Write(block, off);
+}
+
+void Packet::BlockUpdate::ReadBlock(Block &block, uint32_t num) const noexcept {
+ uint32_t off = GetSize(num) + 2;
+ Read(block, off);
+}
+
+void Packet::Message::WriteType(uint8_t type) noexcept {
+ Write(type, 0);
+}
+
+void Packet::Message::ReadType(uint8_t &type) const noexcept {
+ Read(type, 0);
+}
+
+void Packet::Message::WriteReferral(uint32_t ref) noexcept {
+ Write(ref, 1);
+}
+
+void Packet::Message::ReadReferral(uint32_t &ref) const noexcept {
+ Read(ref, 1);
+}
+
+void Packet::Message::WriteMessage(const string &msg) noexcept {
+ WriteString(msg, 5, MAX_MESSAGE_LEN);
+}
+
+void Packet::Message::ReadMessage(string &msg) const noexcept {
+ ReadString(msg, 5, MAX_MESSAGE_LEN);
+}
+
void ConnectionHandler::Handle(const UDPpacket &udp_pack) {
const Packet &pack = *reinterpret_cast<const Packet *>(udp_pack.data);
case Packet::ChunkData::TYPE:
On(Packet::As<Packet::ChunkData>(udp_pack));
break;
+ case Packet::BlockUpdate::TYPE:
+ On(Packet::As<Packet::BlockUpdate>(udp_pack));
+ break;
+ case Packet::Message::TYPE:
+ On(Packet::As<Packet::Message>(udp_pack));
+ break;
default:
// drop unknown or unhandled packets
break;