-#include "Client.hpp"
-#include "ClientConnection.hpp"
#include "Connection.hpp"
#include "ConnectionHandler.hpp"
#include "io.hpp"
#include "Packet.hpp"
-#include "Server.hpp"
#include "../app/init.hpp"
-#include "../world/World.hpp"
+#include "../model/CompositeModel.hpp"
+#include "../world/Entity.hpp"
+#include "../world/EntityState.hpp"
#include <cstring>
-#include <iostream>
-#include <glm/gtx/io.hpp>
using namespace std;
constexpr size_t Packet::Join::MAX_LEN;
constexpr size_t Packet::Part::MAX_LEN;
constexpr size_t Packet::PlayerUpdate::MAX_LEN;
-
-namespace {
-
-UDPsocket client_bind(Uint16 port) {
- UDPsocket sock = SDLNet_UDP_Open(port);
- if (!sock) {
- throw NetError("SDLNet_UDP_Open");
- }
- return sock;
-}
-
-IPaddress client_resolve(const char *host, Uint16 port) {
- IPaddress addr;
- if (SDLNet_ResolveHost(&addr, host, port) != 0) {
- throw NetError("SDLNet_ResolveHost");
- }
- return addr;
-}
-
-}
-
-Client::Client(const Config &conf)
-: conn(client_resolve(conf.host.c_str(), conf.port))
-, client_sock(client_bind(0))
-, client_pack{ -1, nullptr, 0 } {
- client_pack.data = new Uint8[sizeof(Packet)];
- client_pack.maxlen = sizeof(Packet);
- // establish connection
- SendPing();
-}
-
-Client::~Client() {
- delete[] client_pack.data;
- SDLNet_UDP_Close(client_sock);
-}
-
-
-void Client::Handle() {
- int result = SDLNet_UDP_Recv(client_sock, &client_pack);
- while (result > 0) {
- HandlePacket(client_pack);
- result = SDLNet_UDP_Recv(client_sock, &client_pack);
- }
- if (result == -1) {
- // a boo boo happened
- throw NetError("SDLNet_UDP_Recv");
- }
-}
-
-void Client::HandlePacket(const UDPpacket &udp_pack) {
- if (!conn.Matches(udp_pack.address)) {
- // packet came from somewhere else, drop
- return;
- }
- const Packet &pack = *reinterpret_cast<const Packet *>(udp_pack.data);
- if (pack.header.tag != Packet::TAG) {
- // mistagged packet, drop
- return;
- }
-
- conn.Received(udp_pack);
-}
-
-void Client::Update(int dt) {
- conn.Update(dt);
- if (conn.ShouldPing()) {
- SendPing();
- }
-}
-
-uint16_t Client::SendPing() {
- return conn.SendPing(client_pack, client_sock);
-}
-
-uint16_t Client::SendLogin(const string &name) {
- auto pack = Packet::Make<Packet::Login>(client_pack);
- pack.WritePlayerName(name);
- return conn.Send(client_pack, client_sock);
-}
-
-uint16_t Client::SendPlayerUpdate(const Entity &player) {
- auto pack = Packet::Make<Packet::PlayerUpdate>(client_pack);
- pack.WritePlayer(player);
- return conn.Send(client_pack, client_sock);
-}
-
-
-ClientConnection::ClientConnection(Server &server, const IPaddress &addr)
-: server(server)
-, conn(addr)
-, player(nullptr) {
- conn.SetHandler(this);
-}
-
-ClientConnection::~ClientConnection() {
- DetachPlayer();
-}
-
-void ClientConnection::Update(int dt) {
- conn.Update(dt);
- if (Disconnected()) {
- cout << "disconnect from " << conn.Address() << endl;
- } else if (conn.ShouldPing()) {
- conn.SendPing(server.GetPacket(), server.GetSocket());
- }
-}
-
-void ClientConnection::AttachPlayer(Entity &new_player) {
- DetachPlayer();
- player = &new_player;
- player->Ref();
-}
-
-void ClientConnection::DetachPlayer() {
- if (!player) return;
- player->Kill();
- player->UnRef();
- player = nullptr;
-}
-
-void ClientConnection::On(const Packet::Login &pack) {
- string name;
- pack.ReadPlayerName(name);
-
- Entity *new_player = server.GetWorld().AddPlayer(name);
-
- if (new_player) {
- // success!
- AttachPlayer(*new_player);
- cout << "accepted login from player \"" << name << '"' << endl;
- auto response = Packet::Make<Packet::Join>(server.GetPacket());
- response.WritePlayer(*new_player);
- response.WriteWorldName(server.GetWorld().Name());
- conn.Send(server.GetPacket(), server.GetSocket());
- } else {
- // aw no :(
- cout << "rejected login from player \"" << name << '"' << endl;
- Packet::Make<Packet::Part>(server.GetPacket());
- conn.Send(server.GetPacket(), server.GetSocket());
- conn.Close();
- }
-}
-
-void ClientConnection::On(const Packet::Part &) {
- conn.Close();
-}
-
-void ClientConnection::On(const Packet::PlayerUpdate &pack) {
- if (!HasPlayer()) return;
- pack.ReadPlayer(Player());
-}
-
+constexpr size_t Packet::SpawnEntity::MAX_LEN;
+constexpr size_t Packet::DespawnEntity::MAX_LEN;
+constexpr size_t Packet::EntityUpdate::MAX_LEN;
+constexpr size_t Packet::PlayerCorrection::MAX_LEN;
+constexpr size_t Packet::ChunkBegin::MAX_LEN;
+constexpr size_t Packet::ChunkData::MAX_LEN;
Connection::Connection(const IPaddress &addr)
: handler(nullptr)
if (diff > 0) {
for (int i = 0; i < diff; ++i) {
if (i > 32 || (i < 32 && (ctrl_in.hist & (1 << (31 - i))) == 0)) {
- Handler().OnPacketLost(ctrl_in.ack - 32 + i);
+ Handler().PacketLost(ctrl_in.ack - 32 + i);
}
}
}
+ // check for newly ack'd packets
+ for (uint16_t s = ctrl_new.AckBegin(); s != ctrl_new.AckEnd(); --s) {
+ if (ctrl_new.Acks(s) && !ctrl_in.Acks(s)) {
+ Handler().PacketReceived(s);
+ }
+ }
ctrl_in = ctrl_new;
}
}
+bool Packet::TControl::Acks(uint16_t s) const noexcept {
+ int16_t diff = int16_t(ack) - int16_t(s);
+ if (diff == 0) return true;
+ if (diff < 0 || diff > 32) return false;
+ return (hist & (1 << (diff - 1))) != 0;
+}
+
uint16_t Connection::SendPing(UDPpacket &udp_pack, UDPsocket sock) {
Packet::Make<Packet::Ping>(udp_pack);
return Send(udp_pack, sock);
}
+ConnectionHandler::ConnectionHandler()
+: packets_lost(0)
+, packets_received(0)
+, packet_loss(0.0f) {
+
+}
+
+void ConnectionHandler::PacketLost(uint16_t seq) {
+ OnPacketLost(seq);
+ ++packets_lost;
+ UpdatePacketLoss();
+}
+
+void ConnectionHandler::PacketReceived(uint16_t seq) {
+ OnPacketReceived(seq);
+ ++packets_received;
+ UpdatePacketLoss();
+}
+
+void ConnectionHandler::UpdatePacketLoss() noexcept {
+ unsigned int packets_total = packets_lost + packets_received;
+ if (packets_total >= 256) {
+ packet_loss = float(packets_lost) / float(packets_total);
+ packets_lost = 0;
+ packets_received = 0;
+ }
+}
+
+
ostream &operator <<(ostream &out, const IPaddress &addr) {
const unsigned char *host = reinterpret_cast<const unsigned char *>(&addr.host);
out << int(host[0])
return "Part";
case PlayerUpdate::TYPE:
return "PlayerUpdate";
+ case SpawnEntity::TYPE:
+ return "SpawnEntity";
+ case DespawnEntity::TYPE:
+ return "DespawnEntity";
+ case EntityUpdate::TYPE:
+ return "EntityUpdate";
+ case PlayerCorrection::TYPE:
+ return "PlayerCorrection";
+ case ChunkBegin::TYPE:
+ return "ChunkBegin";
+ case ChunkData::TYPE:
+ return "ChunkData";
default:
return "Unknown";
}
void Packet::Join::WritePlayer(const Entity &player) noexcept {
Write(player.ID(), 0);
- Write(player.ChunkCoords(), 4);
- Write(player.Position(), 16);
- Write(player.Velocity(), 28);
- Write(player.Orientation(), 40);
- Write(player.AngularVelocity(), 56);
+ Write(player.GetState(), 4);
}
void Packet::Join::ReadPlayerID(uint32_t &id) const noexcept {
Read(id, 0);
}
-void Packet::Join::ReadPlayer(Entity &player) const noexcept {
- glm::ivec3 chunk_coords(0);
- glm::vec3 pos;
- glm::vec3 vel;
- glm::quat rot;
- glm::vec3 ang;
-
- Read(chunk_coords, 4);
- Read(pos, 16);
- Read(vel, 28);
- Read(rot, 40);
- Read(ang, 56);
-
- player.Position(chunk_coords, pos);
- player.Velocity(vel);
- player.Orientation(rot);
- player.AngularVelocity(ang);
+void Packet::Join::ReadPlayerState(EntityState &state) const noexcept {
+ Read(state, 4);
}
void Packet::Join::WriteWorldName(const string &name) noexcept {
}
void Packet::PlayerUpdate::WritePlayer(const Entity &player) noexcept {
- Write(player.ChunkCoords(), 0);
- Write(player.Position(), 12);
- Write(player.Velocity(), 24);
- Write(player.Orientation(), 36);
- Write(player.AngularVelocity(), 52);
+ Write(player.GetState(), 0);
+}
+
+void Packet::PlayerUpdate::ReadPlayerState(EntityState &state) const noexcept {
+ Read(state, 0);
+}
+
+void Packet::SpawnEntity::WriteEntity(const Entity &e) noexcept {
+ Write(e.ID(), 0);
+ if (e.GetModel()) {
+ Write(e.GetModel().GetModel().ID(), 4);
+ } else {
+ Write(uint32_t(0), 4);
+ }
+ Write(e.GetState(), 8);
+ Write(e.Bounds(), 72);
+ uint32_t flags = 0;
+ if (e.WorldCollidable()) {
+ flags |= 1;
+ }
+ Write(flags, 96);
+ WriteString(e.Name(), 100, 32);
+}
+
+void Packet::SpawnEntity::ReadEntityID(uint32_t &id) const noexcept {
+ Read(id, 0);
+}
+
+void Packet::SpawnEntity::ReadSkeletonID(uint32_t &id) const noexcept {
+ Read(id, 4);
+}
+
+void Packet::SpawnEntity::ReadEntity(Entity &e) const noexcept {
+ EntityState state;
+ AABB bounds;
+ uint32_t flags = 0;
+ string name;
+
+ Read(state, 8);
+ Read(bounds, 72);
+ Read(flags, 96);
+ ReadString(name, 100, 32);
+
+ e.SetState(state);
+ e.Bounds(bounds);
+ e.WorldCollidable(flags & 1);
+ e.Name(name);
+}
+
+void Packet::DespawnEntity::WriteEntityID(uint32_t id) noexcept {
+ Write(id, 0);
+}
+
+void Packet::DespawnEntity::ReadEntityID(uint32_t &id) const noexcept {
+ Read(id, 0);
+}
+
+void Packet::EntityUpdate::WriteEntityCount(uint32_t count) noexcept {
+ Write(count, 0);
+}
+
+void Packet::EntityUpdate::ReadEntityCount(uint32_t &count) const noexcept {
+ Read(count, 0);
+}
+
+void Packet::EntityUpdate::WriteEntity(const Entity &entity, uint32_t num) noexcept {
+ uint32_t off = GetSize(num);;
+
+ Write(entity.ID(), off);
+ Write(entity.GetState(), off + 4);
+}
+
+void Packet::EntityUpdate::ReadEntityID(uint32_t &id, uint32_t num) const noexcept {
+ uint32_t off = GetSize(num);;
+ Read(id, off);
+}
+
+void Packet::EntityUpdate::ReadEntityState(EntityState &state, uint32_t num) const noexcept {
+ uint32_t off = GetSize(num);;
+ Read(state, off + 4);
+}
+
+void Packet::PlayerCorrection::WritePacketSeq(std::uint16_t s) noexcept {
+ Write(s, 0);
+}
+
+void Packet::PlayerCorrection::ReadPacketSeq(std::uint16_t &s) const noexcept {
+ Read(s, 0);
+}
+
+void Packet::PlayerCorrection::WritePlayer(const Entity &player) noexcept {
+ Write(player.GetState(), 2);
+}
+
+void Packet::PlayerCorrection::ReadPlayerState(EntityState &state) const noexcept {
+ Read(state, 2);
+}
+
+void Packet::ChunkBegin::WriteTransmissionId(uint32_t id) noexcept {
+ Write(id, 0);
+}
+
+void Packet::ChunkBegin::ReadTransmissionId(uint32_t &id) const noexcept {
+ Read(id, 0);
+}
+
+void Packet::ChunkBegin::WriteFlags(uint32_t f) noexcept {
+ Write(f, 4);
+}
+
+void Packet::ChunkBegin::ReadFlags(uint32_t &f) const noexcept {
+ Read(f, 4);
+}
+
+void Packet::ChunkBegin::WriteChunkCoords(const glm::ivec3 &pos) noexcept {
+ Write(pos, 8);
+}
+
+void Packet::ChunkBegin::ReadChunkCoords(glm::ivec3 &pos) const noexcept {
+ Read(pos, 8);
+}
+
+void Packet::ChunkBegin::WriteDataSize(uint32_t s) noexcept {
+ Write(s, 20);
+}
+
+void Packet::ChunkBegin::ReadDataSize(uint32_t &s) const noexcept {
+ Read(s, 20);
+}
+
+void Packet::ChunkData::WriteTransmissionId(uint32_t id) noexcept {
+ Write(id, 0);
+}
+
+void Packet::ChunkData::ReadTransmissionId(uint32_t &id) const noexcept {
+ Read(id, 0);
+}
+
+void Packet::ChunkData::WriteDataOffset(uint32_t o) noexcept {
+ Write(o, 4);
+}
+
+void Packet::ChunkData::ReadDataOffset(uint32_t &o) const noexcept {
+ Read(o, 4);
}
-void Packet::PlayerUpdate::ReadPlayer(Entity &player) const noexcept {
- glm::ivec3 chunk_coords(0);
- glm::vec3 pos;
- glm::vec3 vel;
- glm::quat rot;
- glm::vec3 ang;
+void Packet::ChunkData::WriteDataSize(uint32_t s) noexcept {
+ Write(s, 8);
+}
+
+void Packet::ChunkData::ReadDataSize(uint32_t &s) const noexcept {
+ Read(s, 8);
+}
- Read(chunk_coords, 0);
- Read(pos, 12);
- Read(vel, 24);
- Read(rot, 36);
- Read(ang, 52);
+void Packet::ChunkData::WriteData(const uint8_t *d, size_t l) noexcept {
+ size_t len = min(length - 12, l);
+ memcpy(&data[12], d, len);
+}
- player.Position(chunk_coords, pos);
- player.Velocity(vel);
- player.Orientation(rot);
- player.AngularVelocity(ang);
+void Packet::ChunkData::ReadData(uint8_t *d, size_t l) const noexcept {
+ size_t len = min(length - 12, l);
+ memcpy(d, &data[12], len);
}
case Packet::PlayerUpdate::TYPE:
On(Packet::As<Packet::PlayerUpdate>(udp_pack));
break;
+ case Packet::SpawnEntity::TYPE:
+ On(Packet::As<Packet::SpawnEntity>(udp_pack));
+ break;
+ case Packet::DespawnEntity::TYPE:
+ On(Packet::As<Packet::DespawnEntity>(udp_pack));
+ break;
+ case Packet::EntityUpdate::TYPE:
+ On(Packet::As<Packet::EntityUpdate>(udp_pack));
+ break;
+ case Packet::PlayerCorrection::TYPE:
+ On(Packet::As<Packet::PlayerCorrection>(udp_pack));
+ break;
+ case Packet::ChunkBegin::TYPE:
+ On(Packet::As<Packet::ChunkBegin>(udp_pack));
+ break;
+ case Packet::ChunkData::TYPE:
+ On(Packet::As<Packet::ChunkData>(udp_pack));
+ break;
default:
// drop unknown or unhandled packets
break;
}
}
-
-Server::Server(const Config &conf, World &world)
-: serv_sock(nullptr)
-, serv_pack{ -1, nullptr, 0 }
-, clients()
-, world(world) {
- serv_sock = SDLNet_UDP_Open(conf.port);
- if (!serv_sock) {
- throw NetError("SDLNet_UDP_Open");
- }
-
- serv_pack.data = new Uint8[sizeof(Packet)];
- serv_pack.maxlen = sizeof(Packet);
-}
-
-Server::~Server() {
- delete[] serv_pack.data;
- SDLNet_UDP_Close(serv_sock);
-}
-
-
-void Server::Handle() {
- int result = SDLNet_UDP_Recv(serv_sock, &serv_pack);
- while (result > 0) {
- HandlePacket(serv_pack);
- result = SDLNet_UDP_Recv(serv_sock, &serv_pack);
- }
- if (result == -1) {
- // a boo boo happened
- throw NetError("SDLNet_UDP_Recv");
- }
-}
-
-void Server::HandlePacket(const UDPpacket &udp_pack) {
- if (udp_pack.len < int(sizeof(Packet::Header))) {
- // packet too small, drop
- return;
- }
- const Packet &pack = *reinterpret_cast<const Packet *>(udp_pack.data);
- if (pack.header.tag != Packet::TAG) {
- // mistagged packet, drop
- return;
- }
-
- ClientConnection &client = GetClient(udp_pack.address);
- client.GetConnection().Received(udp_pack);
-}
-
-ClientConnection &Server::GetClient(const IPaddress &addr) {
- for (ClientConnection &client : clients) {
- if (client.Matches(addr)) {
- return client;
- }
- }
- clients.emplace_back(*this, addr);
- return clients.back();
-}
-
-void Server::Update(int dt) {
- for (list<ClientConnection>::iterator client(clients.begin()), end(clients.end()); client != end;) {
- client->Update(dt);
- if (client->Disconnected()) {
- client = clients.erase(client);
- } else {
- ++client;
- }
- }
-}
-
}